OFT Albatross Ship Specs

OFT Albatross

Ship stats and other details

Nikkei Merchantman YH

Dimensions: 347m x 80m x 200m (3-D model of ship is 240m x 47m x 157m)
Mass, unladen: 198,000 mt
Superstructure strength: 118

Computer: Z-M3 Main Core
O-M2 Bridge Core
O-M1 Cargo Core

Transporters:
Crew: 6 x 4 Emergency: 2 x 20 Cargo: 4
Cargo Replicator/Tranporter network between all cargo holds

Cargo holds: 57
Cargo units: Main Cargo Hold:
Ship Hold A:
Ship Hold B:
Various auxillery holds:

Crew:
Officers: 45 Regulars: 233 Troops: 200

Shuttlebays: 2
Shuttlecraft: 2 1 equipped with ZD-8T Cloaking Device

Tractor beams:
External: 4 Internal: 1

Power:
Warp Core: 1 Orion OWK-3, with Tholian accellerator chamber elements
Available Power: 80 Total: 80
Impulse Reactors: 4 x FIG-1 Available Power: 4 each Total: 16
Auxillery Reactors: 3 x FIK-4 Available Power: 4 each Total: 12
Total Available Power: 108

Engines:
Warp Engines: 2 x FIWE-1 Required Power: 68-80
Maximum speed: 9.3
Impulse Engines: 2 x FIG-1 Required Power: 1-16
Maximum speed: .49c or .99c ???

Cooling:
4 redundant circuit JKL-3F coolant systems, shipwide veins.

Fuel:
Antimatter: 6 Belgan-Stren EM anitmatter pods, ejectable
Fuel supply: 24 months
Deuterium: 2 sets of chambered tanks, 3 tanks each.
Fuel supply: 21.6 months

Weapons:
Beam: 2 Plasma cannon Type & number: 12 x FPEC12 (f)
Maximum charge: 12
Maximum range: 18
Beam: 3 Phaser banks Type & number: 3 x KD-22 (f,p,s)
Maximum charge: 9
Maximum range: 20
Photon: 2 Photon Tubes Type & number: 2 x OP-D (fp,fs)
Warhead: 25
Maximum range: 18
Total possible: 144 ????

Shields: Maximum Shields: 22 Maximum Maintainable Shields: 17
Ship Sld Generators: 6 x DSP-1 Power each: 1 Total grid: 10
4 x DSY-3 Power each: 1
Bridge Sld Generators: 2 x DSP-2 Power each: 2 Total grid: 4
Cargo Sld Generators: 4 x DRT-2 Power each: 2 Total grid: 8
Cloaking Device: 1 x ZD-8T Power Req: 1-11 shield
Modifications:
Grid system — ship shield grid is actually a system of 3 seperate shield grids which can be run independantly or combined for redundant ship coverage. The ship grid is powered from three generator rooms of two generators each; one in each tail fin beside cargo, and another in Main Engineering. It covers the entire ship. The Bridge shield grid is primarily for added command protection and it’s field is both external and internal to provide additional security. It can only be extended to cover the front hemisphere of the ship. The cargo shield grid is primarily for added protection of the cargobay and it’s contents. It too is both external and internal. It can be extended once to cover the warp nacelles and the open area between the tail fins, or twice to cover the ship. All generators are channelable to any grid, allowing the bridge generators to power the cargo field grid, for example.
Cloak-Shield — at present this shield system has the ability to negate or mask external scans attempted on the ship.
In negating a scan it simply “bends” the scan around the ship, allowing it to pass as if nothing were there. Of course this will only be effective if the scanning ship is not within visual range or for internal objects that are not visible. The signal negation is selectable, allowing the entire ship or only individual systems and objects to be hidden (it could appear noraml except that no weapons were onboard, or that no crew was aboard, etc..) The negation is also a defense against weapon and transporter locks, though visual weapons locks are unaffected.
In masking it presents the sensor impression of a different type of ship (the scanning ship will pick up the readings of a Federation shuttle instead of the Albatross) or, if sub-warp, an object (like an asteroid). The entire ship is under a sensor cloak, so return of any information is selectable. It can be adjusted to give a normal apperance with additions or false information, such as a hold full of troops with the apperance of a cargo of elephants, or that the weapons systems are offline when actually online. It can create multiple scan images of an person or thing aboard. If an opposing ship is scanning for a particular person or thing, the cloak-shield can cover their signature pattern and/or reproduce it in as many areas of the ship as necessary. The masking cloak requires constant power and adjustment to maintain, and is a defensive system against transporter and weapons locks (with varying degree’s of possible success).
****Note: Holographic imaging — this stage of the shield is still in it’s developemental stages.
In theory, this phase will not only reflect the scan readings of another type of object, but will also display a holograpic image of the same object, subject to mass and size limitations. This would render the scan cloak effective at both long and short range.
Restrictions: This shield system cannot function at speeds above Warp 5. Also, the shield power must remain at 50%(11) or higher for it to remain functioning.
Operating flaws discovered so far: The cloak-shield blinks out momentarily when absorbing explosive energy like the impact of torpedo/cannon fire, and must be recycled.
The cloak-shield was recently tested under fire and did quite well.

Other:
Artificial gravity can be killed on command
Saftey webbing on all bunks.
4 point harnesses on all seats
Handhold and secure areas in all corridors
Tracked seating in engineering so that crew can work in Zero-G
All bridge functions can be rerouted to any other station
(including command chair and XO’s seat)
Engineering function can be rerouted to panel on CE’s biosuit
3 drop bays for torpedos, probes and Sunburst flares
(1 fore center, 1 aft starboard, 1 aft port)
Stellar Cartography Section
Tactical/Navigational Sensor array (Dorsal and Ventral)
Latteral Sensor array with extendable pallets (mounted probes)
Long Range Sensor array, including Biloanic Orbital Telescope
7 EVA Arilocks, 5 EVA APM’s, remote engineering repair pod
Ship divided into sections, each with SIF, IDS, Gravity, security forcefield & Environmental backups
Shuttered windows
Computer voice sounds like James Earl Jones

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